
Counter-Strike: CYBERSHOKE Esports vs Eternal Fire (BO1) - BC Game Masters Championship Group C
Prediction market · Polymarket
Overview
This market refers to the Counter-Strike match between CYBERSHOKE Esports and Eternal Fire in the BC Game Masters Championship Group C, initially scheduled for March 24 at 7:30AM ET. This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against Eternal Fire. This market will resolve to "Eternal Fire" if Eternal Fire win the match against CYBERSHOKE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Ticker
cs2-cs1-ef1-2026-03-24
Volume
99
24h volume
99
1w volume
99
Open interest
0
Liquidity
6.1K
Liquidity CLOB
6.1K
Start
Mar 17, 2026
End
Mar 24, 2026
Status
Active
Access
Restricted
Created
Mar 17, 2026
Resolution source
https://hltv.org
Event ID
280473
Slug
cs2-cs1-ef1-2026-03-24
Markets
3
Raw event data
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"question": "Map 1: Odd/Even Total Kills?",
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"description": "This market will resolve to \"Odd\" if the total combined kills by both teams in Map 1 is an odd number.\n\nThis market will resolve to \"Even\" if the total combined kills by both teams in Map 1 is an even number.\n\n\"Total combined kills\" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.\n\nIf no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.\n\nIf Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.\n\nIf Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.\n\nIf Map 1 is remade, resolution will be based on the remade game only.\n\nThe primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.",
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"question": "Map 1: Odd/Even Total Rounds?",
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"description": "This market will resolve to \"Odd\" if the total combined rounds played by both teams in Map 1 is an odd number.\n\nThis market will resolve to \"Even\" if the total combined rounds played by both teams in Map 1 is an even number.\n\n\"Total combined rounds\" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).\n\nIf Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.\n\nIf Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.\n\nIf Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.\n\nIf Map 1 is remade, resolution will be based on the remade game only.\n\nThe primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.",
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"context_description": "Eternal Fire enters as the trader consensus favorite in this BO1 Group C clash at the BC Game Masters Championship, reflecting their stronger recent form with wins over tier-2 foes like 3DMAX and Lynn Vision, while CYBERSHOKE has faltered, dropping matches to B8 and OG amid roster stability questions around stand-ins. Head-to-head favors Eternal Fire 2-1 in 2024, particularly on Inferno and Nuke where their aggressive Turkish playstyle thrives. BO1 format amplifies variance via map veto—watch for CYBERSHOKE's Mirage edge—but Eternal Fire's firepower from woxic and XANTARES bolsters implied probabilities around 65%. Group stage pressure adds motivation, with a win securing advancement momentum.",
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}- Map 1: Odd/Even Total Kills?Vol —Liq 41End Mar 24, 2026OpenOrder book
- Map 1: Odd/Even Total Rounds?Vol —Liq 41End Mar 24, 2026OpenOrder book
- Counter-Strike: CYBERSHOKE Esports vs Eternal Fire (BO1) - BC Game Masters Championship Group CVol 99Liq 6.1KEnd Mar 24, 2026OpenOrder book