Counter-Strike: LAG Gaming vs mouse (BO3) - Dust2.us Eagle Masters Group Stage

Prediction market · Polymarket

Overview

This market refers to the Counter-Strike Round 4 match between LAG Gaming and mouse in the Dust2.us Eagle Masters Group Stage, initially scheduled for April 10 at 8:00PM ET. This market will resolve to "LAG Gaming" if LAG Gaming win the match against mouse. This market will resolve to "mouse" if mouse win the match against LAG Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Ticker

cs2-lag-mou-2026-04-10

Volume

180

24h volume

180

1w volume

180

Open interest

173

Liquidity

1.2K

Liquidity CLOB

1.2K

Start

Apr 10, 2026

End

Apr 11, 2026

Status

Active

Access

Restricted

Created

Apr 10, 2026

Resolution source

https://hltv.org

Event ID

364348

Slug

cs2-lag-mou-2026-04-10

Markets

11

Raw event data
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  "slug": "cs2-lag-mou-2026-04-10",
  "title": "Counter-Strike: LAG Gaming vs mouse (BO3) - Dust2.us Eagle Masters Group Stage",
  "description": "This market refers to the Counter-Strike Round 4 match between LAG Gaming and mouse in the Dust2.us Eagle Masters Group Stage, initially scheduled for April 10 at 8:00PM ET.\n\nThis market will resolve to \"LAG Gaming\" if LAG Gaming win the match against mouse.\n\nThis market will resolve to \"mouse\" if mouse win the match against LAG Gaming.\n\nIf the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. \n\nIf the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. \n\nIf the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. \n\nThe resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.\n\nIn cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.",
  "resolutionSource": "https://hltv.org",
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      "question": "Counter-Strike: LAG Gaming vs mouse (BO3) - Dust2.us Eagle Masters Group Stage",
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      "slug": "cs2-lag-mou-2026-04-10",
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      "description": "This market refers to the Counter-Strike Round 4 match between LAG Gaming and mouse in the Dust2.us Eagle Masters Group Stage, initially scheduled for April 10 at 8:00PM ET.\n\nThis market will resolve to \"LAG Gaming\" if LAG Gaming win the match against mouse.\n\nThis market will resolve to \"mouse\" if mouse win the match against LAG Gaming.\n\nIf the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. \n\nIf the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. \n\nIf the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. \n\nThe resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.\n\nIn cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.",
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      "holdingRewardsEnabled": false,
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    {
      "id": "1937164",
      "question": "Counter-Strike: LAG Gaming vs mouse - Map 1 Winner",
      "conditionId": "0xe0b6614dcdaca2b92e3a13b411707d9b30a6e1e5116e73a72d10331733f43645",
      "slug": "cs2-lag-mou-2026-04-10-game1",
      "resolutionSource": "https://hltv.org",
      "endDate": "2026-04-11T04:00:00Z",
      "liquidity": "14.2958",
      "startDate": "2026-04-10T13:42:31.218207Z",
      "image": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "icon": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "description": "This market refers to the Counter-Strike Round 4 match between LAG Gaming and mouse in the Dust2.us Eagle Masters Group Stage, initially scheduled for April 10 at 8:00PM ET.\n\nThis market will resolve to \"LAG Gaming\" if LAG Gaming win Map 1 against mouse.\n\nThis market will resolve to \"mouse\" if mouse win Map 1 against LAG Gaming.\n\nIf the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. \n\nIf Map 1 is not completed for any reason, this market will resolve 50-50. \n\nIf the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. \n\nThe resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.",
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    {
      "id": "1937165",
      "question": "Counter-Strike: LAG Gaming vs mouse - Map 2 Winner",
      "conditionId": "0x8744d5be039fe16cc09aee414ff37c26783d310f26e7bd2a33ed7580e0267390",
      "slug": "cs2-lag-mou-2026-04-10-game2",
      "resolutionSource": "https://hltv.org",
      "endDate": "2026-04-11T04:00:00Z",
      "liquidity": "16.0853",
      "startDate": "2026-04-10T13:42:31.471183Z",
      "image": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "icon": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "description": "This market refers to the Counter-Strike Round 4 match between LAG Gaming and mouse in the Dust2.us Eagle Masters Group Stage, initially scheduled for April 10 at 8:00PM ET.\n\nThis market will resolve to \"LAG Gaming\" if LAG Gaming win Map 2 against mouse.\n\nThis market will resolve to \"mouse\" if mouse win Map 2 against LAG Gaming.\n\nIf the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. \n\nIf Map 2 is not completed for any reason, this market will resolve 50-50. \n\nIf the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. \n\nThe resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.",
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    {
      "id": "1937166",
      "question": "Games Total: O/U 2.5",
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      "slug": "cs2-lag-mou-2026-04-10-total-games-2pt5",
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      "endDate": "2026-04-11T06:00:00Z",
      "liquidity": "11.8475",
      "startDate": "2026-04-10T13:42:37.607706Z",
      "image": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "icon": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "description": "This market refers to the Counter-Strike Round 4 match between LAG Gaming and mouse in the Dust2.us Eagle Masters Group Stage, initially scheduled for April 10 at 8:00PM ET.\n\nThis market will resolve to \"Over\" if LAG Gaming and mouse play 3 or more maps in this series.\n\nIf fewer than 3 maps are played, this market will resolve to \"Under\".\n\nMaps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.\n\nIf the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. \n\nIf the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. \n\nIf the match ends due to the clinching map being forfeited this will count as a completed match.\n\nThe resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.",
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      "acceptingOrders": true,
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      "line": 2.5,
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    {
      "id": "1937167",
      "question": "Map Handicap: LAG (-1.5) vs mouse (+1.5)",
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      "resolutionSource": "https://hltv.org",
      "endDate": "2026-04-11T06:00:00Z",
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      "startDate": "2026-04-10T13:42:25.050892Z",
      "image": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "icon": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "description": "This market refers to the Counter-Strike Round 4 match between LAG Gaming and mouse in the Dust2.us Eagle Masters Group Stage, initially scheduled for April 10 at 8:00PM ET.\n\nThis market will resolve to \"LAG Gaming\" if LAG Gaming wins 2 or more maps than mouse in this match.\n\nOtherwise, this market will resolve to \"mouse\". \n\nMaps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.\n\nIf the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. \n\nIf the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. \n\nIf the match ends due to the clinching map being forfeited this will count as a completed match.\n\nThe resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.",
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      "createdAt": "2026-04-10T13:40:03.83078Z",
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      "archived": false,
      "resolvedBy": "0x65070BE91477460D8A7AeEb94ef92fe056C2f2A7",
      "restricted": true,
      "groupItemTitle": "Map Handicap: LAG (-1.5) vs mouse (+1.5)",
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      "sportsMarketType": "map_handicap",
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      "slug": "cs2-lag-mou-2026-04-10-game1-odd-even-total-kills",
      "resolutionSource": "https://hltv.org",
      "endDate": "2026-04-11T04:00:00Z",
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      "startDate": "2026-04-10T13:42:25.304597Z",
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      "description": "This market will resolve to \"Odd\" if the total combined kills by both teams in Map 1 is an odd number.\n\nThis market will resolve to \"Even\" if the total combined kills by both teams in Map 1 is an even number.\n\n\"Total combined kills\" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.\n\nIf no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.\n\nIf Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.\n\nIf Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.\n\nIf Map 1 is remade, resolution will be based on the remade game only.\n\nThe primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.",
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      "slug": "cs2-lag-mou-2026-04-10-game1-odd-even-total-rounds",
      "resolutionSource": "https://hltv.org",
      "endDate": "2026-04-11T04:00:00Z",
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      "startDate": "2026-04-10T13:42:27.230496Z",
      "image": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "icon": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "description": "This market will resolve to \"Odd\" if the total combined rounds played by both teams in Map 1 is an odd number.\n\nThis market will resolve to \"Even\" if the total combined rounds played by both teams in Map 1 is an even number.\n\n\"Total combined rounds\" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).\n\nIf Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.\n\nIf Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.\n\nIf Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.\n\nIf Map 1 is remade, resolution will be based on the remade game only.\n\nThe primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.",
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      "automaticallyActive": true,
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    {
      "id": "1937170",
      "question": "Map 2: Odd/Even Total Kills?",
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      "slug": "cs2-lag-mou-2026-04-10-game2-odd-even-total-kills",
      "resolutionSource": "https://hltv.org",
      "endDate": "2026-04-11T04:00:00Z",
      "liquidity": "30.839",
      "startDate": "2026-04-10T13:42:39.21533Z",
      "image": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "icon": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "description": "This market will resolve to \"Odd\" if the total combined kills by both teams in Map 2 is an odd number.\n\nThis market will resolve to \"Even\" if the total combined kills by both teams in Map 2 is an even number.\n\n\"Total combined kills\" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.\n\nIf no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.\n\nIf Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.\n\nIf Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.\n\nIf Map 2 is remade, resolution will be based on the remade game only.\n\nThe primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.",
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    {
      "id": "1937171",
      "question": "Map 2: Odd/Even Total Rounds?",
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      "slug": "cs2-lag-mou-2026-04-10-game2-odd-even-total-rounds",
      "resolutionSource": "https://hltv.org",
      "endDate": "2026-04-11T04:00:00Z",
      "liquidity": "30.9528",
      "startDate": "2026-04-10T13:42:41.441754Z",
      "image": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "icon": "https://polymarket-upload.s3.us-east-2.amazonaws.com/counter-strike-image-16c415c538.png",
      "description": "This market will resolve to \"Odd\" if the total combined rounds played by both teams in Map 2 is an odd number.\n\nThis market will resolve to \"Even\" if the total combined rounds played by both teams in Map 2 is an even number.\n\n\"Total combined rounds\" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).\n\nIf Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.\n\nIf Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.\n\nIf Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.\n\nIf Map 2 is remade, resolution will be based on the remade game only.\n\nThe primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.",
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    {
      "id": "1937172",
      "question": "Map 3: Odd/Even Total Kills?",
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      "slug": "cs2-lag-mou-2026-04-10-game3-odd-even-total-kills",
      "resolutionSource": "https://hltv.org",
      "endDate": "2026-04-11T05:00:00Z",
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    "context_description": "In the Dust2.us Eagle Masters Series 7 Swiss stage, LAG Gaming (#128) faces team mouse (#259) in a pivotal round 4 BO3 elimination match, with both squads at 1-2 records after three matches—the loser exits contention for playoffs. LAG showed resilience in a tight 1-2 loss to BOSS on April 7 (10-13 Dust2, 6-13 Inferno, 11-13 Nuke), building on a 2-0 rout of Clockwork, while mouse notched a 2-0 sweep over girl kissers on April 8 but stumbled 0-2 to BOSS and 1-2 to FarmVille earlier. LAG holds a 2-1 head-to-head edge from February's PGL qualifier, bolstered by strong map win rates on Inferno (78%) and Ancient (83%), contrasting mouse's struggles (Inferno 29%). mouse's roster instability intensified with Jolts stepping down April 7 over role discomfort, potentially disrupting synergy ahead of map vetoes in this survival clash. Trader consensus reflects a razor-close matchup per even HLTV odds.",
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    "league": "Dust2.us",
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    "serie": "Eagle Masters",
    "tournament": "Group Stage"
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